Saturday, November 12, 2011

Project 1

I feel a little fluey, and I probably die on you guys if I tried talking to you directly. So, because I need to get some screenshots out as it is,and it doesn't hurt to start some anticipation, here a picture of one of the towns from my current game project. -

Final design is subject to change


And to those who are so against  RPG Maker, saying "that's not a real game engine" You can suck a hairy big foot, because its engine as real as your lame project. Your game probably sucks anyways.

Story:

Every 100 years, the island of ???? goes through a phase called the "Crystal Sickness". Where the four crystals that protects the island is vulnerable to any attacks that last for only a couple days. Being on high alert during this period, an outsider travels to the island to gain clues to a lost memory he lost. Unaware that he'll be protecting the island from an unknown evil. During his travels, he meets up with others from different parts of the island to help him not only protect the island and the world, but also help him regain his memories.



Elements:

The game is broken up seven parts, or "chapters" not including epilogue. Each part is not short, but not long either. A target ending goal minimum, 3 hours, maximum, 5 hours. Each including, but not limited to - One connected island, with several separate isles, eight towns, six main dungeons, seven passes/towers/etc., and an area called the Labyrinth of Heroes,

Game & Features:

The game is a turn-based RPG through and through. Battle through monsters, gain experience points and Gold. Reach certain levels to obtain skills and magic. Grind and farm for better stats and weapons to make dungeons and boss battles much easier.

One great feature from this is the exp grind is set for minimal trouble. You'll spend minutes trying to reach certain levels, but your not going to spend tens of minutes, even an hour or more at times to reach them. Enemy encounters when permitable are set fairly in most places to not drag you down while reaching certain areas, but still plentiful for grinding and farming.

Other features:

Day and night system will activate when you reach certain areas. For instance; it may have been evening when traveling into one dungeon, and after defeating the boss, it will remain night until you complete another objective.

Particle effects are scattered througout the island. Sandy, cloudy areas near volcanic activity, snow high in the mountains, tropical rain in the oasis, and so on.

Aside from the already added BGM, original and forgotten songs from the past and present can be heard. A huge majority being lent by Hesanevilgenius. Other (commercial) songs by Compile, now SEGA, and Bandai.

Light humor of fourth wall breaking and silly references can be found all over. Just a nice and refreshing feel for a long journey.

Difficulty rating:

3/5

Release date:

Holiday 2011 - February 2012

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That's my advertisement for you guys. VX Ace engine is suppose to be released soon, and I was already planning on doing another RPG quest soon. So, after this, I may jump onto that. If not, then I'll probably be in development of a Danmaku game. Which thankfully won't be as long to make. And yes, this is all me doing this. I have no outside help doing this for me. I'll set up a website soon to harbor all my projects as soon as I can think of a domain name. Anywho, wish me a quick recovery, and I'll see you at the 2x on PangYa! tomorrow~

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