Like the danmaku series of Touhou, there's a puzzle genre that is probably one of the most hardcore ever. They are cute and annoying, and they will most likely try to break your controller or T.V. . . . or both, depending on how hard you threw your controller. Them, and the series is known as Puyo Puyo. While it has been brought forward to the states on a couple occasions, don't be too surprised if you have never heard of it before. This is more strictly base more for Japanese and (foreign) top notch players. In the day, it was better known as Robotnik's Mean Bean Machine for the Genisis, or Kirby's Avalanche for the SNES, depending on who's side you were on in the day. The game didn't attract much attention here, and the rest was history.
Puyo is Japanese for "wiggle", and as you play, they will wiggle a bit just to be cute. Although the anime world is cute, and the story line is zany, that is all just an addition to what your getting. Where the game really shines the most comes from the game play itself.
Stuck in the Tetris-like matrix, your goal is to connect four or most of the same color to create a "chain", and drop garbage Puyos' to your opponents side of the field. Once you are able to master creating a simple chain, then you can advance to making bigger chains, which in turn sends bigger garbage. If your stuck with garbage yourself, the only way to remove them is by creating a chain on top, or beside it. When you feel more comfortable, you can start doing crazy things to make the game more intense that it really should. For the top players in the world, it stops becoming a casual game, and starts becoming wild, with 19 consecutive chains in a row, which is the most you can ever create in the matrix. And that's just the basic concept of it. They are rules you can alter, especially in newer games that can either tip the favor in your balance, or just make it more interesting.
Originally held by Compile (now a co-company of Compile Heart) and created by "Moo" Niitani, the company went bankrupt in early 2000, and lost the rights to the game (including the creator) The game is now overseen by SEGA, and promises not to let the game die out so easily . . . but at a price. All of the original art and graphics were completely scrapped into the form of a lighter "chibi" version of what it once was, and some of the original characters from Compile's days have yet to ever return. The game is just as fascinating as it was back then, but a lot of it is lost thanks to Sega's lust for power and money, and is still one of the few third parties today that will completely mute out all requests, even to its first parties. Despite being released on at least 20 different systems and consoles, the series has been released on every Nintendo platform to this day, excluding the 3DS. Be it original or otherwise.
The game is definitely not for the faint of heart, and I wanted the challenge more than anything. With my exposure during the SNES days, I lost all contact with the game for about 12 years or so. After the American release for the Virtual Console in 2007, I decided to see what videos I have, which ultimately, I came across the founding game Puyo Pyuo Tsu. After which, I became completely entranced by the unlimited number of methods you could play the game. It also took my attention away from the Tetris series, not including The Grand Master, plays exactly like Tetris, but ridiculously hardcore. But that's for another time. Can't say I'm good at it, being brutally raped by the Japanese via Nintendo Wi-Fi, and most fan obsessed Americans. From the normal gaming rank of 01-10, my gaming level for the series falls around 06 or so on some days, but Puyo Nexus; the quote, unquote "unofficial site for Puyo in English territories" have denounced my talents as a player of the game, even having the website owner laughing at my talents, and just told me to leave. Unfortunately, they are not PangYa! so trying to troll someone who is not hosting professionally can have more devastating results, as most rules are non-existent. So, in the comfort of my own blog space . . . go suck your mom, Hernan. Your skill at Puyo are worthwhile, but your skills at life should die.
While I have been incredibly frustrated literally to tears, and I want to turn my back on it almost constantly, Puyo is unfortunately sticking with me for life. There is no words to describe the pleasures and excitements your get when you feel like your progressing, but they're no words to describe the anger and pains you feel when you feel when your losing streak can start to rack up generally fast. None it can. The best way, like with all games, is just to play it for yourself. Its Puyo, there is simply nothing that can compete against it. You either love it or hate it, but you can't deny the impact its caused in the world today~ With that, happy 20th, Puyo, and I can't wait for the next game to be released in a little over 11 hours!
And seriously, go suck your mom, please. -_- |
Grow up.
ReplyDelete~nmn/puyonexus.net
Wait what did Hernan do haha
ReplyDeleteI've literally never seen him act rude so I can't imagine him being that way unless you brought it on yourself.
Sounds like someone lost to Hernan on wifi.
ReplyDeletelol
ReplyDeletegj talking shit about the wrong person